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GTA VI: Edge Magazine Reveal New Screenshots and Features

By GTA6 Hub editorial team
GTA VI: Edge Magazine Reveal New Screenshots and Features

The new special edition of Edge Magazine, now available in digital format, includes an in-depth interview with Rockstar Games. From wide open world to new details about Jason and Lucia, here are all the new screenshots and features of Grand Theft Auto VI revealed in the magazine. Edge Magazine presents more than 10 new screenshots of the game, offering fans another look on Rockstar's open world in view of its release on November 19. The new images show Jason and Lucia with new styles of clothing, while several screenshots reveal new locations of Leonida. You can view all the new Grand Theft Auto VI images below. In addition to the screenshots, the special edition includes a wide interview at Rockstar Games on the game Grand Theft Auto VI. The 16-page cover story follows a visit to the Rockstar headquarters in Edinburgh. The magazine highlights several key features of the game: Map and Explore - A vast open world: Leonida is described as almost comparable to the combined playable areas of GTA IV, GTA V and Red Dead Redemption 2. - Numerous accessible rooms: Players will have access to a significantly greater number of indoor venues than previous Grand Theft Auto games. - Public transport usable: Both Jason and Lucia can travel using railway and bus networks. - Extended day/night cycle: The day/night cycle lasts significantly longer than GTA 5. - Realistic roads and roads: The roads and highways were narrower to give them a more realistic look. - A densely populated world: In addition to its size, the trailer highlights the great amount of activity and details Rockstar has entered on the map. - Places to discover: According to the developer head of Rockstar, he still meets areas he has never seen, even after years of work on the game. - Specialized team for the construction of the world: Separate teams have worked on fictitious brands, advertising posters, radio spots, television programs, pedestrians and political campaigns. NPCs and Reactions of Persons - A study dedicated to NPCs: Rockstar has created an entire studio dedicated to developing unplayable characters in the game. - Individual staff: The behavior of the NPCs takes into account temperament, aggression, position, what they saw and how the player treats them. - Different reactions of the neighborhoods: Pedestrians behave differently depending on the district, with some more likely to face the player instead of fleeing immediately. - Visible weapons attract attention: Simply walking with a carbine can alarm the nearby pedestrians, even if you never point it to someone. - The way weapons are transported counts: A gun leaning on the ankle

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