
The long official reveal of GTA VI has finally offered a look on the new kolossal of Rockstar. If the visual impact of Vice City on PS5 immediately caught the attention, the footage reveals systems and interactions that tell much more than the simple action game. The presentation, lasting about 26 minutes, alternates narrative scenes and gameplay without outfield explanations. Some details, also noted by Kotaku, are likely to go unnoticed to a first vision. One of the most significant innovations is the "Criminal Profile", an indicator that seems to monitor the behavior of Jason Duval and Lucia Caminos through positive or negative signals. The parallelism with the Red Dead Redemption 2 honor system is evident, but it remains to be seen how much will really affect the world and the history of the game. The level of research is also more articulated. Order forces can receive a precise description of the face, clothes and vehicle used, as well as knowing whether the protagonists act together or individually. Changing machine, mask or clothing should therefore have a concrete weight in the escape, while the counter returns to reach the six stars. The clashes on fire present a more precise viewfinder and the possibility of hitting specific parts of the body, also opening to less lethal approaches. In the installation you can see damaged walls and a short slower sequence, elements that could make the action more legible and spectacular. Jason Duval and Lucia Caminos work together. The passage between the two characters can happen instantly even during a fight: Lucia drives while Jason shoots from the back seat, suggesting missions focusing on collaboration rather than just on the initial choice of the character. Rockstar also treated the smallest details: to force a doorman needs a specific tool and a rapid interaction appears, while masks, glasses, hats and wigs can be changed to the flight. Some body-to-body clashes include contextual actions. Vice City wants to be a place to live. The film is not only about kidnappings and chases: the city offers basketball, diving, kayaking, motocross, gym workouts and parachute launches. The marshes can be crossed with airboats, while the sea and natural spaces seem to have a much more important role than the past. Other details strengthen the feeling of a reactive world: refrigerators display drinks with potential effects on gameplay, navigation uses a three-dimensional view near some buildings and gags on influencers integrate into the social satire of the series. Even hair and animations react surprisingly credible. Rockstar hasn't shown an official map yet or cleared the future of GTA Online. VERDETTO: MISTO Rockstar ha giocato d’asso con il "Profilo Criminale", e la sua integrazione nel sistema di Red Dead Redemption 2 è un'idea geniale. Il fatto che le forze dell’ordine possano avere informazioni così dettagliate sul comportamento dei protagonisti, in termini di abbigliamento e veicoli, promette una profondità strategica nuova per la saga, molto al di là della semplice evasione. Tuttavia, l'eccessiva enfasi sulla precisiabilità delle descrizioni e le nuove meccaniche di combattimento suggeriscono un approccio quasi “simulatorio” che potrebbe appesantire il gameplay rispetto alle precedenti iterazioni, e rende forse un po’ meno immediato l'esperienza arcade tipica di GTA. Il montaggio con pareti danneggiabili e la sequenza al rallentatore sembrano promettenti, ma resta da vedere se saranno sfruttate a pieno nel corso della campagna.
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