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GTA 6: Revealed Preorder and Double Map compared to GTA 5 – Uragani in Vista

By GTA6 Hub editorial team

Rockstar Games released a new video dedicated to GTA VI, officially unveiling preorder opening dates and confirming the release date set on November 26 for PlayStation 5 and Xbox Series X|S. The video, spread through YouTube and the social channels of the software house, offers a preliminary look at the cover of the most anticipated title of recent years. The key news is the start of the bookings: they will be available from 25 June 2026, both in digital version and in physical stores. The trailer presents Lucia Caminos and Jason Duval, the two protagonists of the adventure, flanked by iconic vehicles and typical saga scenarios. There is an amphibious helicopter, a motorcycle, a boat, a luxury sports car and a rifle, as well as secondary characters that contribute to the distinctive atmosphere of the franchise. A particularly noteworthy element is the graphic composition of the cover: the Roman number VI plays a central role, abandoning the usual position at the end of the logo. The game map turns out to be significantly wider than that of GTA 5, doubling its boundaries and introducing extreme weather elements such as hurricanes and storms. Rockstar Games has not yet communicated details about preorder bonuses, but it is likely that further information on the various GTA VI editions will be released in the coming days. L’annuncio delle date di preorder per GTA VI è un passo concreto, seppur ancora a sei anni dalla data di uscita prevista. Il 25 giugno 2026 come data di inizio prenotazioni è una finestra chiara e ben definita che permette ai potenziali acquirenti di organizzarsi. L'estensione della mappa raddoppiata rispetto a GTA 5, con l’aggiunta di elementi metereologici estremi come uragani, promette un mondo di gioco vasto ed esplorabile, che potrebbe richiedere diverse decine di ore per essere completato al 100%. Resta da vedere la qualità di questo design, ma le prime immagini sulla copertina suggeriscono un'attenzione all'estetica che potrebbe compensare eventuali mancanze in termini di gameplay.

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