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GTA VI: An Unbelievable Technological Salt - But what about Protagonists?

By GTA6 Hub editorial team

GTA VI continues to generate a stir thanks to the incredible technical innovations presented by Rockstar Games. The recent study on Netflix has sparked a debate between developers and professionals, focusing on cutting-edge technologies used to create the game world. We talk about over 600,000 unique animations for unplayable characters (NPC), a number that far exceeds that used in titles like Red Dead Redemption 2 (about 300,000) and even GTA 5 (about 5,000). This level of detail helps create an incredibly rich and dynamic virtual environment, with realistic situations and interactions. The NPC management system, as pointed out by Berkay Dursun, an experienced programmer at IO Interactive, would be even ten years ahead of what is seen in other games, thanks to the individual simulation of each character. This innovative approach allows to create a more immersive and credible experience, with realistic and contextual NPC reactions. However, not all were fully convinced by this presentation. The Director of Kingdom Come: Deliverance 2, Daniel Vávra, expressed reservations about the protagonists of the game, Jason Duval and Lucia Caminos, without specifying the reasons for his perplexity. It remains to be seen how these two main characters will affect the overall gaming experience. Non mi stupirei se Daniel Vávra fosse semplicemente restio a vedere un’ennesima iterazione di simulazione dettagliata. La sua esperienza con Kingdom Come: Deliverance 2 dimostra una preferenza per la semplicità e l'immediatezza, e la quantità smisurata di complessità introdotta da Rockstar potrebbe risultare eccessiva o addirittura alienante per un giocatore abituato a sistemi più lineari e meno intrusivi. Quello che mi preoccupa è se questa enfasi sull’individuo – Duval e Caminos – verrà davvero tradotta in una narrazione significativa, o se rischierà di diventare solo un esercizio di rendering troppo ambizioso per il bene della storia stessa. Non nego l'impressione generata dal trailer, ma resta da vedere se il focus su questi due personaggi influenzerà la dinamica globale del gioco e se sarà sufficiente a giustificare la mole di risorse impiegate.

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