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A GTA 6 fan runs to see the game before it loses sight

By GTA6 Hub editorial team
A GTA 6 fan runs to see the game before it loses sight

A 42-year-old Reddit fan, known as f0r3aL84, published an unusually vulnerable post on the subreddit of Grand Theft Auto VI, entitled “I hope I don’t lose sight before the release of the game”, sharing a story about a man running against time to save his sight. According to the user, it has been legally blind since the early age due to a number of degenerative conditions, including myopia grave, ambliopia,nistagmo and cataract. Its condition has worsened over the years to the point that its left eye is almost lost, the right one is fading rapidly and has now to face double vision, spots in the field of view and a light so intense that people dissolve outside as shadows. The doctors told him that he would lose sight within the age of 26, but he exceeded that prediction and believes that he will not completely lose sight until the age of 59. In the middle of everything he is facing, his only desire is to finish the next Grand Theft Auto at least once before the light in his eyes turns out. Unlike the fan who centered on social media from a hospital bed a few weeks ago, running against death, this man is losing a sense. It is something undeniably cruel the whole situation: the most beautiful and fascinating open world title of his life arrives just when his ability to see it and enjoy it fully begins to decrease. The user admits that he is not very a player, but he is only a fan of the worlds created by Rockstar Games and wants to wander through a version made at the best of Vice City on modern consoles while he can still afford it. Information on accessibility features in GTA games has been presented An overview of the accessibility options native to Rockstar's main titles, focusing on visual support, for people with vision and blind. The subreddit comments on Reddit have done exactly what these threads always do: hundreds of greetings and similar stories from users. Some even suggested contacting Rockstar and request early access, referring to fan cases with terminal illnesses that had access to the test phase before launch on NDA base. However, he rejected the idea, calling it uncomfortable and undesirable attention, believing that he will be able to reach the date of exit alone. Perhaps, instead of becoming viral, he simply wants to play the game as anyone else, in its terms, without becoming a news or fundraiser, even if this has nothing wrong, and the same goes for both. What is interesting in all this is the fact that no one seemed to worry about asking Rockstar to make its games more accessible. While playing Grand Theft Auto V and Grand Theft Auto: The Trilogy – Definitive Edition includes basic relocation of controls, support for the viewfinder, subtitles and do not have complete screen reader, support for people with visual disabilities, friendly navigation for blinds or an increase in the scaling of the user interface, which has frustrated players with a better view than its for years, requests have often been ignored. For a game built and promoted to be appreciated for a decade, it is a legitimate question to answer, and it would help much more La situazione di f0r3aL84 mi colpisce particolarmente. Non mi convince affatto l’idea che sia un caso isolato, e la sua richiesta, apparentemente quasi folle, fa pensare a una disconnessione tra il modo in cui Rockstar sta realizzando il gioco e le capacità dei suoi giocatori. Il fatto che abbia esplicitamente menzionato Vice City è interessante; quella mappa non ha mai avuto lo stesso peso delle altre nei capitoli precedenti, forse per via della sua età e del suo stile più "leggero", ma in un mondo così dettagliato e ambizioso come quello di GTA VI, l'averla resa disponibile rappresenta una scelta ponderata. Il rifiuto di Rockstar di considerare la richiesta di accesso anticipato è comprensibile, ma anche frustrante. La storia di f0r3aL84 mette in luce una dimensione che il team di sviluppo non può prevedere, e la prospettiva di un limite di tempo così tangibile per vivere un'esperienza di gioco del genere rende il tutto ancora più drammatico. Mi rammarica che lo abbiano respinto come “attenzione indesiderata”, perché mi sembra quasi cinico ignorare, anche solo per un momento, la possibilità di creare una connessione umana significativa con un utente, specialmente considerando le circostanze individuali. La menzione delle funzionalità di accessibilità native dei titoli Rockstar è pertinente – soprattutto nel contesto di questa vicenda. Sebbene non siano strettamente legate al caso di f0r3aL84, evidenziano l'impegno dell’azienda a rendere i suoi giochi il più accessibili possibile, e la questione potrebbe diventare centrale se Rockstar dovesse comunque considerare un accesso limitato a causa della sua condizione.

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