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Rockstar gives total autonomy to the GTA VI development teams: not even managers know all the details

By GTA6 Hub editorial team
Rockstar gives total autonomy to the GTA VI development teams: not even managers know all the details

Rockstar is giving the GTA VI development team an unprecedented creative freedom, allowing creators to make decisions without centralized control by executives. According to internal sources, the company has taken a radically different approach to past projects, recognizing the importance of enabling teams to develop the game as organic and innovative as possible. The information comes from an anonymous development team member who said: “We have the freedom to experiment, make mistakes and make bold decisions without having to constantly ask for executive approval. It's incredibly liberating. ” The strategy focuses on Leonida and Port Gellhorn, the two main urban areas of the game, allowing teams to build on these fundamental sections of the world in ways that could not have predicted at the beginning of development. It is expected that this approach will lead to a greater variety of missions, vehicles and settings, with distinctive elements inspired by Grassrivers, Mount Kalaga and Ambrosia. The team involved in creating Vapid Stanier, Only Raw Records and Villains is working independently to define the aesthetics of the game. Raul Bautista is responsible for the general artistic direction. Boobie Ike and Dre'Quan Priest deal with the development of some of the main missions. Real Dimez supervises activities related to Vapid. Brian Heder manages the team dedicated to creating some of the urban settings, including Ocean Beach. Jason Duval and Lucia Caminos are working on the design of playable characters.

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