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GTA VI Progressions: a return to the roots of GTA 3?

By GTA6 Hub editorial team
GTA VI Progressions: a return to the roots of GTA 3?

Analyzing the progressions in the previous games of the saga, it seems that Rockstar should take inspiration from titles like GTA 3 for the new iteration. As in GTA 3, where Claude begins in Portland Island, an area characterized by degraded neighborhoods and limited equipment (pistoles, pits, assault rifles, grenades), the new game could follow a similar path. The transition to Staunton Island, with its superior cars and increased availability of weapons, would be a key point. Even Shoreside Vale, while maintaining a poorer atmosphere than Staunton, would present variations in the type of vehicles and weapons available. The original text mentions past errors in GTA Vice City, San Andreas and GTA IV, suggesting that Rockstar should avoid repeating these failures. Comparation with GTA 3 highlights the importance of a gradual and likely progression, linked to the exploration of the game world.

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