
Rockstar suggested that GTA 6 will probably not include some iconic Florida attractions, such as Disney World and SeaWorld. As part of a recent interview with Game Informer's cover on GTA 6, Rockstar Games seems to have indicated that its fictional version of Florida, known as Leonida, will not contain all the most famous elements of the state of the sun. Game Informer asked Rockstar's senior environmental art vice president, Paul MacPherson, information about key attractions such as Disney World, Seaworld and Universal Studios and how they would be integrated into the game. MacPherson suggested that not all these locations will be included in GTA 6, as they had to be selective about what to include for the sake of narrative and game design, but he reiterated that the ultimate goal is to recreate the true Florida experience. "We must constantly assess the diversity of landscapes, countries, structures, monuments, views, plant species, rock formations and everything before working with design and narrative to reduce to a list what works best with and serves the needs of the game," he said. “So, even if we may not have these exact locations, all we have is oriented to get that real Florida experience! ” Rockstar did not exclude any specific location, but this statement suggests that you will not find all major attractions in GTA 6. GTA 5 allowed players to explore the Venice Beach Boardwalk, which presented the pier and its various activities. Players could go on a mountain-Russian highway and a carousel, but in general it was nothing exciting, and there was no reason to do it more than ounces. Therefore, building a park around something like this may not be the best way to use development resources. The game will still include a zoo for players to explore. Animals are part of the GTA 6, as the game will include more than 170 different species of animals, including rare and legendary breeds that can be studied. There will be unique places to explore in depth, although there are no theme parks. Rockstar also spent a lot of time in Florida, studying the area by experiencing it directly. The company confirmed that it even visited strip clubs and discos as part of its research. VERDETTO: CRITICO Il tentativo di Rockstar di rendere Leonida "vera Florida" attraverso un'analisi minuziosa dei strip club e delle discoteche è, a mio avviso, un'operazione notevolmente problematica. L’implicazione che il team si concentri sull'"esperienza della Florida" piuttosto che sulla costruzione di una città credibile come ambientazione principale di un gioco open world sembra quasi un atto di auto-sabotaggio. MacPherson parla di "ottimizzare il gameplay", ma ridurre l'intera base del design a replicare il comportamento umano in locali notturni – un’area già ampiamente esplorata, anche con una certa dose di sarcasmo e critica sociale, in GTA V – suggerisce una mancanza di ambizione narrativa o di una vera idea per questa nuova ambientazione. Il fatto che l'attenzione sia rivolta a "ciò che funziona meglio con le esigenze del gioco" piuttosto che alla creazione di un mondo coerente è preoccupante, soprattutto considerando le sfide evidenti che Rockstar ha affrontato nel rendere credibile Vice City. Il focus sull’“ecosistema animale” è un dettaglio interessante, ma non compensa l'impressione generale di un approccio eccessivamente riduttivo e orientato al "fai-da-te" piuttosto che all'innovazione o alla costruzione di una nuova identità per Leonida.
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