
The “The Goodtime State – Vice City Collection” collection by Grand Theft Auto VI, with a price of €399.99, does not include a playable copy of the game and should begin to be shipped on the same date as the title launch. This omission deserves your attention before making a preorder, because buyers who want both merchandising and the game will have to plan two separate purchases at the same time. What Contains the Collection The edition includes eleven articles in theme Vice City and Leonida, led by two collaborations with known brands. The main elements are a pair of Oakley Frogskins sunglasses in matt black paint with Prizm Sapphire lenses and a cap New Era 9FORTY A-Frame snapback with Vice City and Leonida decorations. Both are real business collaborations that have a real retail weight independently. From there, the collection focuses on the world of Vice City. A 15 cm figure of Macca the Gator, inspired by the television character Leonida, includes a compartment for hidden objects and a bathroom mirror with recessed Macca the Gator completes the character's merchandise. The shoulder bag Leonida Keys and the shot glass Chunkee the Manatee cover the lifestyle part. Completing the collection of 11 items, there is a spoon from Vice City swizzle, a chain key with blade, a set of enamel-pin Leonida pins in a custom metal box, premium adhesives in a backpack for storage and a front/back commemorative poster showing a map of Leonida. Rockstar’s product description defines it as “all the essential elements for a good time”. Official details of the GTA 6 collection: – "The Goodtime State – Vice City Collection" – Weight 10,88 kg – Cost 400$ – Does not include a copy of the game – Includes a 15 cm figure of Macca the Gator with compartment for hidden objects... [link to the original tweet] What would really cost The price label covers only merchandising and the game is a separate extra expense. The cost of $399.99 only concerns merchandising. GTA VI is an extra separate purchase. The preorders are opened through the Rockstar Store, with the planned collection to start being shipped on November 19, 2026, which aligns with the date of release of the game declared by Shacknews. The availability is described as limited, although this translates into significant scarcity or resale value remains speculative. Independent testing of Oakley and New Era items are not available, so the construction quality beyond brand partnerships is not verified. For Who Is This Collection This collection works as a collection of licensed merchandising synchronized with a cultural moment, not as a traditional collector's edition that gathers game content. The "The Goodtime State – Vice City Collection" collection from $399.99 plus a standard copy of GTA VI would result in a combined cost close to or above $480, before the applicable taxes and shipment. Buyers who choose the edition of the high-end game or live in high-paid tax regions could make it rise further VERDETTO: CRITICO La decisione di Rockstar Games di vendere la “Vice City Collection” a 400 dollari escludendo il gioco stesso è, per usare un eufemismo, decisamente discutibile. Il fatto che l'edizione da collezione non includa una copia giocabile di GTA VI, soprattutto considerando il prezzo elevato, trasforma l'acquisto in un investimento mirato esclusivamente alla raccolta di merchandising, lasciando i fan interessati a giocare al gioco stesso ad affrontare un secondo acquisto e un costo aggiuntivo. L’annuncio della disponibilità limitata non migliora la situazione; suggerisce solo una scarsità artificiale che probabilmente gonfierà ulteriormente il valore del gioco stesso. La scelta di focalizzarsi su elementi come Macca the Gator e l'abbigliamento a tema, pur rappresentando un omaggio al mondo di Vice City, sembra una strategia mirata ad attirare i collezionisti più sfegatati, ignorando completamente la principale motivazione di acquisto per la maggior parte dei giocatori: ovvero, poter giocare al gioco. Un prezzo così alto per un set che non include il prodotto principale suggerisce una mancanza di considerazione verso il mercato del videogioco e delle sue aspettative.
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