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200 GB Leak on GTA 5: Rockstar abandoned a wide Liberty City and developed the first elements of GTA VI

By GTA6 Hub editorial team
200 GB Leak on GTA 5: Rockstar abandoned a wide Liberty City and developed the first elements of GTA VI

A new data escape from over 192GB seems to reveal that Rockstar Games has abandoned plans for a vast DLC of Liberty City in GTA 5, while adding files related to the first works on GTA VI. The giant of videoludic entertainment, after several leaks in recent years, continues to generate curiosity, with new information emerging from the web. Filtered files contain details from GTA 5 cut, unmade missions, unused assets and a rudimentary version of the GTA VI map, as well as ambitious plans for the Liberty City DLC ever completed. The YouTuber TJGM has published an illustration of the shores of the alleged Liberty City DLC, showing a much larger playable space than the New York City version in GTA 4. "This is not a screenshot included in the escape," said, "but data displayed in CodeWalker and then screenshot after. It also includes many other Rockstar tools, source code and other legitimate and easily verifiable things." It is assumed that the Liberty City DLC could be put on stand-by by Rockstar Games to be used in a future expansion of GTA 6, although there is no evidence to support this theory. Recently, the images of Liberty City in the eve of GTA 5, found in the portfolio of a Rockstar artist about ten years ago, as proof of the initial development of the expansion that was then abandoned. In addition, data escape includes elements related to the Agent Trevor operation, as revealed by the previous character actor, Steven Ogg, who had talked about a potential DLC "James Bond Trevor" with the main character undercover for law enforcement. Some materials related to Agent Trevor are part of the new escape, although it is not yet clear how relevant they are. A former senior camera artist and digital cinematographer at the studio, Joseph Rubino, commented Operation Agent Trevor about two years ago: “We split the teams in two, so I stayed on GTA Online and then on this DLC, of which Steven Ogg was a very important part, and then some team members overlapped with [Red Dead Redemption 2] at first. When GTA Online came out, it became a real cashout and people loved it so much that it was hard to make a case that a standalone DLC would pass that...Rethinking now I would say you could probably do both, but this was...”

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