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Auto Management in GTA VI: New Discoveries by TGG

By GTA6 Hub editorial team
Auto Management in GTA VI: New Discoveries by TGG

An interview with youtuber Broughy1322 at TGG revealed unpublished details about vehicle management in GTA VI. The gameplay demo shown during the presentation reproduced the debug menu seen in the 2022 leaks. Several functionalities have been confirmed, including an activable altimeter for aircraft (with the speculation of a possible counter), the possibility to disable notifications of the criminal profile interface, the absence of manual change and the presence of several shops of specific vehicular modifications by type (off-road, racing, etc.). The system of vehicular physics takes into account Drivetrain, Pneumatics, Suspensions and Steering, with different types of vehicles more suitable for certain activities – such as exceeding speed limits higher than those present in GTA V, or a driving experience for much more realistic muscle cars. You can spin out and the video shows Rob Nelson trying during the preview session with TGG. It is underlined that the development team of the game is part of the Rockstar racing team, having won the 24 Hours Nürburgring. TGG expresses confidence that Rockstar takes player feedback seriously and provides a higher level of difficulty than GTA V. A car control tab is shown in the menu, more accessible than GTA Online. Stay uncertain if there are flight controls in the air. The Pay N Spray system offers only repair and repainting options with a limited number of colors, designed to escape police rather than for in-depth customizations.

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