
With less than two months on the arrival of Grand Theft Auto VI on November 19, Rockstar Games is opening its cash registers. Game Informer magazine published its cover story for GTA 6 Tuesday, speaking with several members of Rockstar's leadership, including the co-chief of Aaron Garbut studio and senior vice president of Rupert Humphries. The article fills many of the blanks left by the extended look of 27-minute Netflix in August, particularly as regards the setting of the game, its systems and how much Rockstar is trying to fill in the single map. This is all we have learned, as well as a quick overview of what we already knew. What we knew The bases have been fixed for a while. GTA 6 follows Jason Duval and Lucia Caminos, a criminal couple with which players can alternate. They're like Bonnie and Clyde, and you're responsible for developing or breaking their relationship. The game returns to Vice City, the Miami interpretation of Rockstar, within the fictional state of Leonida. Netflix’s Extended Look Mashable Disamination covered a lot of playing ground. A slow motion pointing mode, an indicator of morality or honor in the form of a small demonic head and interactions with NPC in Red Dead Redemption 2. Also, we know there will be racing, parachuting, and a more detailed car theft system. Most of the support cast had also been introduced earlier, although the Game Inquirent's summary includes a funny detail: actor Stephen Root said it gives voice to Brian Heder, a drug trafficker veteran who assigns missions and allows Jason to live for free in one of his properties. Leonida is the greatest world ever created by Rockstar According to Garbut, Leonida is the largest world ever built by Rockstar. It is about double the size of the map of GTA 5 and is denser, with many more interiors. Garbut summed up Florida's attractiveness as "America at the 11th limit." Game Informer confirmed that the map has six main regions: Vice City, Leonida Keyes, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. Rockstar Senior Vice President for Environmental Art, Paul MacPherson, told Game Informer that the team had studied North Florida cities such as Jacksonville, Panama City and Ocala. That region promises off-road routes, a party in a muddy park, night demolitions, farms and catfish fishing. Don't expect a paradox of Disney World, though. When Game Informer asked about the theme parks of Orlando and the Space Coast, MacPherson only confirmed whether they were included or not. He said that the team had to narrow down what monuments entered and suggested that those exact locations might not be in the game. The relationship between Jason and Lucia depends on you The development of the relationship between Jason and Lucia, as mentioned above, is not new. What is new is that Jason and Lucia always remain partners, but players decide whether they remain friends or become a romantic couple. Game Informer reports that the link develops through missions and small gestures such as holding hands, opening doors, promptly responding to calls and text messages and accepting invitations VERDETTO: POSITIVO La dimensione della mappa di Leonida è un dato davvero significativo. Il fatto che Rockstar stia puntando a superare sia GTA V che Red Dead Redemption 2 in termini di superficie – circa 150-160 chilometri quadrati – dimostra un’ambizione che si riflette nell'approfondimento del mondo di gioco. L'analogo riferimento all'America al limite dell'11, con l'esplorazione delle città del nord della Florida, suggerisce un'attenzione particolare alla diversità ambientale e agli scenari emergenti, elementi già visibili nel trailer. Il fatto che Paul MacPherson stia studiando Jacksonville, Panama City e Ocala indica una volontà di creare un ambiente non solo vasto ma anche credibile e dettagliato, con implicazioni per il gameplay e le missioni. La dimensione della mappa, in sintesi, apre uno spazio di possibilità inimmaginabile con GTA V, ed è un elemento chiave nell’hype che circonda il gioco.
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