
The question whether Grand Theft Auto VI will ever see the light on Nintendo Switch 2 was faced by an internal source, although not official: Jérémy Hartvick, former developer of Rockstar Games, released some considerations in the podcast of the YouTube channel Kiwi Talkz, resumed by Dexerto. The title, expected for November 19, 2026 after two referrals, is confirmed only on PlayStation 5 and Xbox Series X|S, without indications on the PC version or for the Japanese hybrid console. Hartvick bases his argument mainly on the audience of reference of the game. According to the former developer, GTA enthusiasts tend to invest in powerful hardware to play the title, making it unlikely to carry on Switch 2 that would not reach a sufficient audience. "I don't think it makes sense, because I'm not convinced that the GTA VI audience matches Switch's," he said. The argument however collides with the past history of Rockstar Games: titles like Cyberpunk 2077, Doom Eternal and Red Dead Redemption have demonstrated the ability of the series to reach even a less powerful console audience. In addition, the success of the Grand Theft Auto collection: The Trilogy - The Definitive Edition, published on the Switch, suggests that interest in GTA is not exclusively linked to the latest hardware. Hartvick also raises technical doubts: the new chapter points to a huge open world and travels to 30 fps on current consoles, while reaching 60 fps is a challenge. "Does it make sense to strive to offer a likely lower experience, when anyone would buy a PS5 to play? No," he added. The former developer suggests cloud gaming as a more realistic alternative to extending supported platforms. In spite of this, Hartvick does not completely exclude the hypothesis, highlighting the favorable price factor of the Switch 2 compared to other new generation consoles and its growing installed base. Rockstar, at the moment, has not issued official statements on the subject, leaving the issue open until later notices arrive at the launch of the game. L’argomentazione di Hartvick, basata su una presunta discrepanza tra il target di GTA VI e quello della Switch 2, è comprensibile, ma si ferma a un’analisi puramente speculativa. Il fatto che Rockstar Games abbia pubblicato “Grand Theft Auto VI: The Album” – un progetto musicale focalizzato sulle atmosfere di Vice City e Leonida – suggerisce una deliberata volontà di ampliare il bacino di utenza, puntando su canoni iconici della saga anche al di fuori dei soli giocatori hardcore. La sua affermazione riguardo a una “sfida” nel raggiungere i 60fps, specialmente considerando le ambizioni del titolo in termini di open world e la capacità dimostrata da titoli recenti come Cyberpunk 2077 di ottimizzarsi su hardware meno potente, appare un’iperbole. Il cloud gaming come alternativa, come suggerito dall'ex sviluppatore, è una strada plausibile, ma non risolve il problema fondamentale della distribuzione su piattaforme diverse: l'investimento in infrastrutture per supportare un titolo open world di quelle dimensioni, soprattutto se destinato a un pubblico più ampio
Related articles
Comments (0)
No comments yet. Be the first.

