
Expectations around GTA VI are now difficult to measure, but a new testimony from Rockstar North's studies seems to raise the asticella further. The new journey to Vice City would have left the audience of speechless presentation, evoking a surprising parallel with one of the greatest technological jumps of modern cinema: Avatar (2009). The comparison, highlighted by Tech4Gamers, was born from the reportage of TROISCOULEURS. The French magazine witnessed a presentation in Rockstar's Scottish offices, where development manager Rob Nelson showed about an hour of play with the controller in hand. The impression communicated by journalist Étienne Rouillon is to be faced with a real technical point of reference, as was Avatar at the time. It is not a matter of individual breathtaking effects, but of the consistency of the whole world of play: the sand remains on the shoes, the sweat appears on the skin after a snap and the aquatic vegetation reacts in the water. Vice City is populated by an impressive amount of characters, distinct in behavior and in the way of interacting with each other. The demonstration is part of the communication path that Rockstar has intensified around the game. Also the recent extended look had rekindled the debate on the choice to show so much, but this closed-door test adds concrete details on the operation of the open world. The police recognize the character's clothing, but they can lose their tracks if they don't see him coming up on a vehicle. Money is divided between cash and bank account, with the risk of losing it when the protagonist is defeated. These systems designed to make escape a more credible part of experience. Traffic changes according to time, meetings can take unexpected directions. In a scene, Jason Duval and Lucia Caminos accept the challenge of some passersby and plunge from a bridge; when they return, they discover that someone stole their car. Emerging events promise to really change the course of a game. The relationship between Jason Duval and Lucia Caminos remains at the centre of the project. Player actions, the time spent together and the way the two protect themselves could affect their relationship. Rockstar wants to bring in the structure of GTA the emotional depth already experienced with Arthur Morgan in Red Dead Redemption 2, without sacrificing the freedom of the series. The city of Vice City is much broader than Los Santos, surrounded by numerous towns and large amounts of accessible buildings. The density of the game is a particularly noteworthy aspect: Rockstar Games does not aim at an open world superficially. Il paragone con Avatar è un’operazione di marketing efficace, ma il dato tecnico emergente – la simulazione di dettagli fisici come il sudore e la vegetazione acquatica – suggerisce un ambizioso tentativo di Rockstar di superare i limiti della saga. L'enfasi sulla credibilità dell'ambiente e sull'emergere di eventi inaspettati, con Duval e Caminos al centro di queste interazioni, è un’evoluzione del gameplay che promette di rendere GTA VI profondamente immersiva, avvicinandosi agli standard emotivi raggiunti con Red Dead Redemption 2. La dimostrazione a porte chiuse, supportata da Tech4Gamers e TROISCOULEURS, è un segnale incoraggiante per il futuro del gioco.
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