← Back to News
The launch trailer of GTA VI, analyzed by Digital Foundry, reveals significant technical details for the basic version of the PlayStation 5 console. The target resolution is 1440p, with upscaling at 4K. Quick Sync Rasterizer (QSSR) has not been implemented, suggesting an approach to rendering based on GPU Nvidia and AMD. The game exploits heavy ray-traced lighting and reflections, and Digital Foundry reports that the problem of "RAGE animation pacing" – characterized by unstable frame rate during complex animations – seems to have been solved.
Related articles
Comments (0)
No comments yet. Be the first.

