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GTA VI: The Super Map of Very Red Dead Redemption 2 – Rockstar Rivela i Details

By GTA6 Hub editorial team
GTA VI: The Super Map of Very Red Dead Redemption 2 – Rockstar Rivela i Details

As an intuition of the new video and popular materials, the map of Grand Theft Auto VI is extraordinarily extended, approximately three times that of Red Dead Redemption 2. Considering the already remarkable imponence of Rockstar Games' previous game map, we can understand the extent of GTA 6, which is definitely more dense and rich in details than the wild west of the previous game. According to the New York Times, the area of Leonida, where it is set Vice City (the consideration in the Miami game), is particularly vast, including large peripheral areas. In support of numbers, the GTA 6 map triples that of Red Dead Redemption 2, although precise indications have not been given on the exploratable surface in terms of real measurement units. Rockstar also provided impressive data: in GTA 6 there are "over 600,000 animations", far exceeding the 55,000 animations of GTA 5 and the 300,000 Red Dead Redemption 2. This vastness is not the result of the procedural generation, but of the meticulous design of each element of the game. Aaron Garbut, responsible for Rockstar North, explained: "Every room in the game was conceived by a team, taking care of every detail – from what the character drinks to how the cup rests, to the signs on the tables and photos on the walls. Each of the characters was created with care, with his tattoos and his family. Everything is designed, manufactured and inserted precisely. " This complexity justifies the long development times of the game, as we could appreciate it by observing the interactions between the characters Jason Duval and Lucia Caminos, the new Criminal Profile introduced and the potential longevity of a typical game. L’estensione della mappa di GTA 6 è semplicemente sbalorditiva. Paragonarla a Red Dead Redemption 2 è un ottimo punto di riferimento, ma la vera grandezza sta nel dettaglio maniacale con cui Rockstar ha curato ogni angolo del mondo. La quantità di animazioni – 600.000 – indica un livello di realismo e complessità che fino ad ora era impensabile per l'industria, e il fatto che ogni stanza sia stata pensata da un team specifico, con cura ossessiva per i dettagli più banali, apre scenari di gioco incredibilmente immersivi. L’interazione tra Jason Duval e Lucia Caminos, resa palpabile anche solo attraverso le immagini del gameplay mostrato su Netflix, già suggerisce una profondità narrativa che non si aspettava nessuno.

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