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Ex Developer Rockstar: "GTA VI on Switch 2 would be a failure"

By GTA6 Hub editorial team
Ex Developer Rockstar: "GTA VI on Switch 2 would be a failure"

A former Rockstar North employee, Jérémy Hartvick, expressed strong doubts about the possibility that GTA VI is released on Nintendo Switch 2. In a recent interview with Kiwi Talkz, the former developer – who worked on Grand Theft Auto projects between 2017 and 2020, including the last chapter of the saga – stressed the significant technical obstacles that would make a native porting on the unsuitable portable console. Hartvick recalls how the open world design of GTA VI, with densely populated settings such as Leonida, represents a huge challenge for current consoles, testing their performance. The former employee claims that even massive investment in optimization would not guarantee a satisfactory experience, defining it "under expectations". He also questioned the alleged question: “GTA 6 audiences are the same audience as the Switch”, highlighting the strong presence of players with PS5 already acquired or intended to purchase it before the scheduled release for November. The interview referred to previous revelations of developer Rob Nelson, who during the trailer released on Netflix declared a target of 30 fps for developing versions and raised concerns about the ability of the PS5 Pro to reach 40 or 60 fps due to the high density of NPC and graphic detail. Despite these uncertainties, the optimism of Strauss Zelnick, CEO of Take-Two Interactive, regarding the Switch platform remains unchanged, although his previous comment had exalted "great optimism". Hartvick suggested streaming as an alternative to native porting with reduced graphics quality, or smartphone usage, increasingly powerful. Hartvick è un ex sviluppatore, e il suo punto di vista, pur basato su una conoscenza interna degli sviluppi del gioco, riflette una logica innegabile: portare GTA VI su Switch 2 sarebbe semplicemente non sostenibile. La sua enfasi sulla densità della mappa di Leonida, sui requisiti di performance massimi necessari per un open world così ambizioso e sul pubblico target Playstation 5, sono tutti argomenti validi che demoliscono l'ottimismo generalizzato di Zelnick. Il fatto che Hartvick si riferisca a preoccupazioni espresse anche da Rob Nelson riguardo ai target di framerate indica una convergenza di opinioni professionali su un tema cruciale per l'esperienza di gioco, e non solo un'incertezza marginale o un "dubbio" passeggero. Considerare lo streaming come alternativa (una proposta già discussa in precedenza) o l'utilizzo dello smartphone, come suggerisce Hartvick, è una situazione inevitabile, ma non rappresenta un'uscita di scena gloriosa per il titolo, bensì una realtà più pragmatica.

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