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GTA VI: the demo to Vice City surprises even the most experienced - TecnoAndroid

By GTA6 Hub editorial team
GTA VI: the demo to Vice City surprises even the most experienced - TecnoAndroid

In this article we analyze a new testimony from Rockstar North's studies that further raised the expectations for GTA VI. The return to Vice City left speechless those who witnessed a private presentation, evoking the sense of wonder and technological progress offered by James Cameron's Avatar film in 2009. The demonstration took place in the Scottish offices of the software house, where development manager Rob Nelson played for about an hour with the controller in front of a French head. The general impression, according to the source, was to be faced with a new technical reference point, able to redefine the standards of the genus open world. A coherent world in every detail: attention focuses on the consistency of the entire gaming environment. The sand remains attached to the shoes, the sweat appears on the skin after a stroke and the aquatic vegetation reacts to the water, elements that contribute to creating a credible and immersive experience. Vice City is populated by a considerable amount of characters, each with a behavior and a way to relate to other different and realistic. The closed-door test fits into the communication strategy intensified by Rockstar in recent times, focused on showing concrete aspects of the open-world operation. The police system, for example, recognizes the character's clothing but can lose it if you do not see it coming up on a vehicle, while the money is divided between cash and bank account, with the possibility of losing everything that has not been deposited in case of defeat. These systems designed to make escape an integral part of the playable experience. Traffic varies depending on time and casual meetings can develop in unexpected ways. During a game session, Jason Duval and Lucia Caminos accept a challenge launched by some passersby, diving from a bridge. On their return they find that someone stole their car. Emerging events promise to radically change the trend of a game, offering greater freedom and interaction with the game world. The relationship between the two protagonists, Jason Duval and Lucia Caminos, remains at the center of the project, with the actions of the player, the time spent together and the way they protect each other that influence their relationship. The study aims to integrate in the structure of GTA the emotional depth already present with Arthur Morgan in Red Dead Redemption 2, without sacrificing the open world experience typical of the saga. La dimostrazione a Vice City, con Jason Duval e Lucia Caminos che accettano una sfida lanciata da passanti, è un indizio significativo. L’attenzione alla coerenza dell’ambiente di gioco – la sabbia sulle scarpe, il sudore sulla pelle, la vegetazione acquatica – suggerisce un’ambizione tecnica davvero notevole, un tentativo di creare un mondo che si comporti come un ecosistema vivo e reattivo, qualcosa che supera le semplici simulazioni superficiali. Il fatto che i sistemi della polizia siano in grado di reagire all'abbigliamento del personaggio o al suo comportamento – perdendo l’abbigliamento se il veicolo non è presente, denaro diviso tra contanti e conto bancario – indica una profondità di programmazione che si allinea perfettamente con l’estetica immersiva evocata dal confronto con Avatar. L'idea di eventi emergenti, come il furto dell'auto subito dopo la tuffata, amplifica ulteriormente questo potenziale, promettendo una maggiore libertà e un’interazione più organica con il mondo di gioco – elementi cruciali per stabilire una relazione credibile tra Jason Duval e Lucia Caminos, come già indicato. Resta da vedere quanto Rockstar riuscirà a mantenere questa coerenza su larga scala, ma l'impressione generale è che si stiano muovendo verso un livello di dettaglio e interattività mai visto prima in un titolo open world.

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