
Strauss Zelnick defends the choice of discless physical copy and reveals that the preorders of GTA 6 are already “exceptional”. The current approach of the video game market could be undeniably oriented towards digital, a statement made by Strauss Zelnick, CEO of Take-Two Interactive, during the last conference call with investors. Zelnick expressed his belief that the discs have become less relevant to modern consumers, especially considering the increasing size of the titles and their constant connection to the Internet. Rockstar Games' decision to distribute Grand Theft Auto 6 in a discless physical version has generated considerable discontent within the community, especially among collectors and those who continue to prefer physical support as a purchasing method. However, Zelnick believes that this choice is perfectly in line with current market trends. GTA 6 will be available in physical version without disk When Rockstar and Take-Two opened the preorders of GTA 6, one of the most discussed surprises was how the physical version of the game will be distributed. The package will be present in the shops, but inside it will not contain the traditional Blu-ray: the players will find instead a code for digital download. For many fans, this distinction is fundamental. A physical copy should contain the real game, be kept in the personal collection and, when possible, be able to be resold. A box with a digital code radically changes this concept, transforming it more into an access to a digital copy than in a traditional physical product. Despite the negative reactions of some stores, which had threatened not to sell GTA 6 if Rockstar had not provided a distributed version on disk, Take-Two seems to support his decision. Strauss Zelnick clearly stated: “The discs don’t make much sense.” The choice not to include a disc for the physical edition of GTA 6 is seen by Take-Two as an effective way to adapt to consumer preferences and contemporary market dynamics, with preorders that have so far been “exceptional”, according to the CEO’s words. Non mi convince affatto questa analogia con il vinile. Il vinile ha un valore intrinseco legato all’oggetto fisico stesso, alla sua rarità e al suo valore di collezionismo. Un codice scaricabile non ha niente di questo. E comunque, se Take-Two sta dicendo che il 90% del loro fatturato arriva già in digitale, a cosa serve la confezione fisica? A farci sentire degli ingenui? Non mi stupirei se questa strategia sia una mossa per spingere più velocemente i giocatori verso l'abbonamento online e i microtransazioni. Il fatto che i preorder siano “eccezionali” non significa nulla, significa solo che la gente è impaziente di giocare a GTA 6, cosa che mi capita anche a me, ma questo non giustifica una scelta del genere. E, per quanto riguarda l'articolo precedentemente pubblicato riguardo al prezzo di 79,99 dollari, non mi pare un affare incredibile: un gioco di questa portata dovrebbe avere un costo superiore, soprattutto considerando la quantità di contenuti che promettono, e questo prezzo rischia di essere percepito come un po’ inadeguato.
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