
If the expectation between the launch of Red Dead Redemption 2 in 2018 and that of Grand Theft Auto 6, scheduled for next month, was excessively long, take comfort: Rockstar says it won't take nearly ten years to release his next game. In an interview with Bloomberg, Rockstar's representatives talked about the long and costly road they made to make Grand Theft Auto 6, also facing the accusations of digging and the numerous leaks of news that hit the game over the years. Development managers, Rob Nelson, Phil Hooker and Aaron Garbut, discussed how the studio reached its massive scale and how it intends to use a decade of new resources to ensure that its next game does not take so much time to be released. According to Hooker and Garbut, having worked at GTA 6 for so long has allowed the studio to find ways to work more efficiently and does not intend to throw away everything when it starts working on the next project. "The engine, tools and team we built during this project will allow us to do things faster," says Hooker. "I feel confident that I can build on this and go more sideways than vertically to create more engaging content. " “We basically changed a lot of things in this project,” Garbut added. “But now it’s over and we won’t shove it away. ” Bloomberg makes a comparison with the way Rockstar, in the early 2000s, released games annually, with Grand Theft Auto: Vice City that only came out a year after Grand Theft Auto III thanks to the fact that it had been built on the foundations of the previous game. Although I do not expect any new Rockstar game in 2027, since most AAA companies no longer operate on an annual calendar, this may mean that the main updates for GTA6 will come reasonably quickly and that whatever the next great game that the studio will put out, it will not take so long to be developed, as will be the case of Jason Duval and Lucia Caminos when it will finally launch its criminal drama on November 19. La dichiarazione di Rockstar di accelerare il rilascio di GTA VI, dopo un decennio di sviluppo, rappresenta un cambio di paradigma rispetto alle uscite precedenti del franchise. L’adozione di un approccio “laterale” invece che verticale, insieme alla costruzione di un motore e strumenti più efficienti, suggerisce una strategia mirata a ridurre i tempi di produzione tipici dei progetti AAA, una mossa che si rivela particolarmente interessante alla luce delle preoccupazioni sollevate per il potenziale impatto sulle prestazioni sportive – come evidenziato da Steven Adams e la sua citazione sul “calo generale delle prestazioni” nel novembre 2026. L’implicazione di un ritmo di rilascio più dinamico, guidata dalle capacità di Jason Duval e Lucia Caminos, promette aggiornamenti significativi per GTA6 in tempi rapidi, mitigando le lunghe attese che hanno caratterizzato il passato del franchise; parallelamente, l'attenzione crescente su PC, come indicato da Strauss Zelnick, potrebbe offrire nuove opportunità di diffusione e successo.
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