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GTA VI previews: Discover the Presentation at Rockstar North

By GTA6 Hub editorial team
GTA VI previews: Discover the Presentation at Rockstar North

The anticipations on GTA VI are becoming more and more concrete thanks to the shooting of the closed presentation organized by Rockstar North. On August 27, images and videos are not leaked, but also detailed account of what was shown to journalists and creators during the summer event in Edinburgh. Rob Nelson, head of development and co-director of the studio, led the presentation, offering privileged access to the game in development. The period of about half an hour available to the press has been expanded for some creators, with sessions over three hours. The Brazilian author Flow Games spent over two hours with Nelson in his office, while TGG had access to a total of three hours of gameplay. The presentation, conducted live and unregistered, revealed crucial details about the operation of the game. Nelson played during the interview, creating an intimate and natural atmosphere. A particularly interesting moment was when, during the escape from the police, Jason Duval finished under a car and saw the screen “Wasted”, followed by the passage of a car along a parking lot that suggested it to take care of it. As stated in IGN: "We often have a lot of emerging, natural things." The police system is particularly advanced, based on an operating power station that collects information with extreme precision. The police are informed of a crime both through eyewitnesses and through sensors and cameras. Three red icons were identified during the presentation: the shape of a person's appearance, a bark (which indicates the clothes worn) and a camera (which identifies video footage). It has been shown that removing the look icon does not completely delete the tracking, but only the specific one, while changing the clothing is necessary to delete both this icon and that of the clothes. The search area is limited to the neighborhood and the map is interactive, allowing you to locate the affected areas. La presentazione a porte chiuse di GTA VI, con l’accesso privilegiato a Jason Duval e Lucia Caminos, rivela un approccio allo sviluppo molto più dinamico e reattivo rispetto a quanto si potesse immaginare. L'enfasi sulla centrale operativa poliziesca, che raccoglie informazioni da ogni fonte possibile – testimonianze, sensori, telecamere – e il sistema di tracciamento basato su icone (aspetto, abbigliamento, video) sono dettagli di una profondità raramente vista nella saga. Il fatto che la rimozione dell’icona dell'aspetto non elimini completamente il tracciamento, ma solo quella specifica, suggerisce un sistema di rilevamento estremamente sofisticato e potenzialmente frustrante per il giocatore, creando un elemento di realismo inaspettato. La dimensione delle sessioni di gioco (oltre due ore per Flow Games, tre ore per TGG) conferma l'impegno di Rockstar nel fornire ai creator la possibilità di sperimentare appieno le nuove meccaniche e l’ambiente dinamico di Liberty City. L'interazione intima con Nelson durante l'intervista, con Duval che finisce sotto un'auto e il passaggio dell’auto lungo il parcheggio, aggiunge un ulteriore livello di immersione a questa anteprima particolarmente promettente.

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