Dan Houser si Togli di Amaro: Absurd Ventures e i Nuovi Giochi Rockstar

Dan Houser, co-founder and former screenwriter of Rockstar Games, expressed his disinterest in the disclosure of the gameplay of Grand Theft Auto VI, preferring to focus on his projects with Absurd Ventures. He stated it in an interview with the podcast Strictly Business of Variety, resumed by Kotaku on October 2, after the reveal was broadcast on Netflix in August. “I have not seen it yet and will try to avoid it, because I always avoid everything that can distract me or interfere with my creativity,” explained Houser, who left Rockstar in 2020. Brother Sam remains in the company and supervises GTA 6. Houser emphasizes that this is not a sign of indifference, but a deliberate strategy to protect its creative process. It takes a long time to build open worlds and prefers to explore new approaches rather than to confront what other teams might do differently. Avoid playing open world games too much because it tends to analyze the strengths and weaknesses of team developers, which distracts him from his work. For this reason, he is the team of Absurd Ventures to try for him the new releases like this. Houser founded Absurd Ventures in 2023 and is currently developing two original titles. The first is an open world comedy focused on the comics and memorable characters, with further details expected in the coming months. The second is a sci-fi dystopian adventure focused on a failed videoludic development and the emergence of a sentient artificial intelligence. These two games are part of a larger project, in collaboration with his historic collaborator Jeffrey "Lazlow" Jones. Absurd Ventures is building original intellectual property around three worlds: A Better Paradise, American Caper and Absurdaverse, exploring stories through comics, graphic novels, narrative podcasts, books and animated series to offer a transmedial experience in continuous evolution. Houser intends to replicate the success of past projects, but with new approaches, to see if it can communicate something interesting through unpublished IP. VERDETTO: MISTO Houser sta evidentemente cercando di mantenere un controllo creativo molto stretto sul suo lavoro post-Rockstar, e questo è comprensibile. La sua chiara volontà di evitare il gameplay diretto di GTA VI per proteggere la sua creatività con Absurd Ventures è una strategia interessante, e dimostra una maturità nel gestire l’attesa e i potenziali "impatti distraenti" sul processo creativo. Il progetto transmediale che sta concevendo – fumetti, graphic novel, podcast narrativi, libri e serie animate – ambisce a creare un'esperienza immersiva continua attorno ai suoi mondi, un'idea valida e in linea con l'approccio di Rockstar negli ultimi anni, ma che richiede un investimento significativo e la capacità di mantenere coerenza tra diverse piattaforme. La combinazione di commedia open world e thriller fantascientifico per Absurd Ventures sembra equilibrata, anche se i dettagli specifici su entrambi promettono di rivelarsi cruciali per valutare il successo del nuovo studio, soprattutto considerando che l’obiettivo è replicare il successo di progetti passati, ma con approcci innovativi.
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