
With less than two months from the final launch of Grand Theft Auto VI on November 19, Rockstar Games is opening the drawers. Game Informer has published its cover story of GTA 6 Tuesday, speaking with several members of Rockstar's management, including co-chief studio Aaron Garbut and senior vice president of Rupert Humphries. The feature fills many of the gaps left by the extended look of Netflix of 27 minutes in August, in particular regarding the setting of the game, its systems and how much Rockstar is trying to fill in a single map the territory of the state of Leonida and the city of Vice City. This is all we have learned again, as well as a quick review of what we already knew. What we knew The bases have been fixed for a while. GTA 6 follows Jason Duval and Lucia Caminos, a criminal couple with which players can alternate. They're like Bonnie and Clyde, and you'll be responsible for the treatment or breakup of their relationship. The game returns to Vice City, the Miami interpretation of Rockstar, within the fictional state of Leonida. Netflix’s extensive look Mashable has covered a lot of gameplay terrain. A slow motion pointing mode, an indicator of morality or honor in the form of a small demonic capital and interactions with the NPCs in the style of Red Dead Redemption 2. In addition, we know that there will be automobile races, parachute jumps, and a more detailed car robbery system. Most of the support cast had been introduced even before, although the summary of Game Informer includes a funny detail: actor Stephen Root said it gives voice to Brian Heder, a drug trafficker veteran who assigns missions and makes rent-free Jason live in one of his properties. Leonida is the largest map ever built by Rockstar According to Garbut, Leonida is the largest world ever built by Rockstar. It is about twice the size of the map of GTA 5 and denser, with many more interiors. Garbut summarized the attractiveness of the state of Florida as "America raised at 11." Game Informer confirmed that the map has six main regions: Vice City, Leonida Keyes, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. Rockstar Senior Vice President for Environmental Art, Paul MacPherson, told Game Informer that the team studied North Florida cities such as Jacksonville, Panama City and Ocala. That region promises off-road paths, a party in the muddy park, night demolitions, farms and fishing with the arrangement. Do not expect a parody of Disney World, however. When Game Informer asked about the theme parks of Orlando and the coast of space and if specific places would be included, MacPherson stopped briefly from saying if those were the case. He said that the team had to restrict what points of reference they made their choice and it is hypothetically possible that those exact sites are not present in the game. Jason and Lucia's relationship is yours The care of the relationship between Jason and Lucia, as indicated above, is not new. What is new is that Jason and Lucia always remain partners, but players decide whether they remain friends or become a romantic couple. Game Informer reports that the link grows through missions and small gestures such as holding hands, opening doors, responding promptly to calls and text messages and accepting invitations VERDETTO: MISTO Il ritorno di Vice City e la grandezza della mappa di Leonida, quasi il doppio delle dimensioni di quella di GTA 5, sono ovviamente dei colpi d’occhio. La Florida come “America alzata a 11” promette un livello di caos e opportunità criminali senza precedenti, alimentando l'attesa per le sessioni di folli demolizioni nel fango che MacPherson descrive. Tuttavia, la presenza di Jason Duval e Lucia Caminos, con Heder come un veterano trafficante di droga che assegna missioni al protagonista, introduce una complessità narrativa inaspettata, soprattutto se consideriamo il genere tipicamente lineare dei titoli GTA. Il fatto che il rapporto tra i due protagonisti sia definito "Bonnie e Clyde" fa pensare a un'esperienza più incentrata sulla relazione interpersonale piuttosto che sull’azione pura, un elemento che potrebbe non piacere a tutti i fan della serie. L’inclusione di dettagli ispirati a Jacksonville, Panama City e Ocala suggerisce una volontà di creare un ambiente credibile e immersivo, ma il rischio è quello di cadere in una eccessiva attenzione ai dettagli a scapito dell'esperienza di gioco complessiva.
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